Anthony Fordham

Covers 44 issues

My favourite covers

Covers I made as editor. Pick a magazine.

PC PowerPlay

Making PC PowerPlay covers was always a unique challenge. During both my stints as editor, the mag was sold with a CD glued (with weird rubbery glue) in the bottom left corner. This CD had a cover of its own, explaining all the demos and free software that was on it. Many readers purchased for the CD only, in days of 56Kbps dial up internet and early ADSL – getting a 50MB demo saved them hours of online time.

Later the mag included a DVD edition as well as CD. We ran both for a while, as readers upgraded from CD-ROM to DVD-ROM. This meant making two subtly different covers, plus a CD case cover and a DVD case cover. So much plastic!

You can therefore see in some of the covers an odd “blank space” in the bottom left. This is on the earlier mags. Toward the end of my second editorship, the mag was shipped in a plastic bag (sorry Earth) with a loose cardboard DVD sleeve. The upside was the cover could now use more centralised designs, and the potential purchaser could slide the loose DVD around to see the extra bits. We also did SUBSCRIBER covers, because those always shipped in a bag with an unglued disc. It was mad really. And mostly my fault: I was the editor who pitched to then-owner Phil Keir that we should upgrade from CD to DVD since the demos were getting so big they wouldn’t fit on a single 700MB CD anymore.

Truly it was a different time. The covers below are a mix of my favourites, and significant issues.

PC PowerPlay #182 · October 2010 cover
PC PowerPlay #182 · October 2010My final issue as editor (then Group Editor of PCPP and Hyper magazines) before moving on to Popular Science. Fittingly, it was Crysis 2, an echo of my best selling issue, PCPP#146 (see below).
PC PowerPlay #181 · September 2010 cover
PC PowerPlay #181 · September 2010This art made me realise I had to move on from videogame mags. This is EXACTLY THE SAME action shot as the WOW: Cataclysm art from PCPP#171 but just different art. It was so weird. Activision/Blizzard demanded the cover (for paid ads) and we did it. They sent essentially the same art as a mag from 10 issues ago.
PC PowerPlay #180 · August 2010 cover
PC PowerPlay #180 · August 2010We were into Fallout before TV made it cool.
PC PowerPlay #179 · July 2010 cover
PC PowerPlay #179 · July 2010The Witcher and Grand Theft Auto franchises are still relevant in 2026. Splinter Cell and the GTX 480 in SLI... not so much.
PC PowerPlay #174 · February 2010 cover
PC PowerPlay #174 · February 2010Our second of only two commissioned covers. There was of course no PR art for the indie remake of Half-Life, called Black Mesa. I thought this was one of the best covers we ever did, but sales were distinctly average. I still think this is amazing composite work by the artist for 2010.
PC PowerPlay #173 · January 2010 cover
PC PowerPlay #173 · January 2010After increasing struggles with the game publishers and PR agencies sending us generic art that every magazine got, we experimented with commissioning an artist to create a unique cover. We and the readers loved it. EA was absolutely enraged. And this was BEFORE Disney had acquired Star Wars.
PC PowerPlay #171 · December 2009 cover
PC PowerPlay #171 · December 2009The first WOW: Cataclysm cover showing a... green... dude attacking a werewolf(?) with an axe, but it’s different art. Different art showing the same thing. Nobody knew when we made this mag that just 10 issues later we’d all feel like we were taking crazy pills. (I wrote the original Australian review of World of Warcraft by the way, but I can’t even remember what the green dude is. A goblin?)
PC PowerPlay #169 · October 2009 cover
PC PowerPlay #169 · October 2009This cover includes a prominent “USB Chainsaw!” pic. This was tribute to an ancient Next Publishing mag called MAXX which ran the greatest subscription prize ever: “Win a chainsaw and a ute to put it in.” Infamously, the winner was from Tasmania and the company had to spend a motza shipping an entire car across Bass Strait.
PC PowerPlay #166 · July 2009 cover
PC PowerPlay #166 · July 2009At the time we had no idea how iconic Assassin’s Creed II was going to be. We didn’t even bother writing the title properly on the cover (It’s roman numerals, as OG fans will know.)
PC PowerPlay #164 · May 2009 cover
PC PowerPlay #164 · May 2009The Art Director and I thought we were absolute geniuses for thinking up this diamond headshot layout that matched the Sims’ famous green icon... but this might have actually also been the way EA did it too. Great minds I guess!
PC PowerPlay #163 · April 2009 cover
PC PowerPlay #163 · April 2009We had a debate in the office about whether this sexy sorceress was just too on the nose for a serious RPG like Dragon Age was going to be. But if you’ve played Baldur’s Gate III... if you’ve added any of the mods... honestly, this isn’t even a tenth as thirsty as that thing.
PC PowerPlay #161 · February 2009 cover
PC PowerPlay #161 · February 2009PCPP was one of the earliest stans for Deus Ex. We got major vitriol from readers for daring to suggest Deus Ex: Invisible War was actually quite good if you play it with the right mindset. This looked incredible in all the previews and it... kind of was. Comparing it to Cyberpunk 2077 today shows how far the industry has come (for good or bad, that’s your opinion).
PC PowerPlay #158 · December 2008 cover
PC PowerPlay #158 · December 2008Oh boy those were the days, right COD fans? Finally smashed down Medal of Honor, gave us Nazi Zombies to shoot. Also please note how woke we were in 2008 calling a motherboard a “mainboard”. And gaming NOTEBOOKS?! Radical!
PC PowerPlay #157 · November 2008 cover
PC PowerPlay #157 · November 2008Our original Crysis cover (PCPP#146) broke mag sales records so I naturally assumed this would do well too. It was thoroughly average. This also reflects the split between Crytek and Ubisoft (see Far Cry 2 next) which you can read about in my Hagionaut column The Crying Games
PC PowerPlay #156 · October 2008 cover
PC PowerPlay #156 · October 2008Two epochal games on one cover, one underappreciated, one full of dick monsters. See if you can guess which is which. For more information on the non-dick-monster game, see my Hagionaut column The Crying Games
PC PowerPlay #155 · September 2008 cover
PC PowerPlay #155 · September 2008Blizzard flew me to Paris, actual Paris, then said “look out there, Paris. Now stop looking out there and go into this conference centre and watch a short presentation video about Diablo III or queue for an hour to play StarCraft II for ten minutes.” Myself and Hyper alumnus Cam Shea ran away after a while and went to lunch at the most stereotypical French restaurant where people kept turning up and asking for the beef and the waiter kept screaming “THE BEEF IS FINISHED! FINISHED!” French people tell me this is very Paris.
PC PowerPlay #154 · August 2008 cover
PC PowerPlay #154 · August 2008A very good seller, this issue, our second full Wrath of the Lich King cover, and after this we only mentioned it on the cover 2-3 more times.
PC PowerPlay #153 · July 2008 cover
PC PowerPlay #153 · July 2008Back in 2008 a PC gaming magazine had the power and confidence to ignore a game publisher’s predilection for roman numerals which looked bad in this font. It’s “StarCraft II” obviously. You wouldn’t get away with this today.
PC PowerPlay #151 · May 2008 cover
PC PowerPlay #151 · May 2008Betteridge’s law of headlines says that if a headline asks a question the answer is always “no”. I am proud to have subverted that rule here because Mass Effect absolutely does belong on PC (and we said that).
PC PowerPlay #150 · April 2008 cover
PC PowerPlay #150 · April 2008If you saw this image and immediately thought “Shake it baby!” you are NOT a true OG fan. Natasha said nothing particularly interesting, but then again she was played by Gina Carano. So... that’s a thing.
PC PowerPlay #148 · February 2008 cover
PC PowerPlay #148 · February 2008So this is where THAT started. AC was huge on Xbox 360 and PS3 and PC gamers wanted it bad, and we got it, and it was pretty good. If anyone knows what the hell Beowulf is doing on this cover please email. And 22 inch monitors?! Who would ever need a monitor that big?! (This was written on a 32” monitor).
PC PowerPlay #146 · Christmas 2007 cover
PC PowerPlay #146 · Christmas 2007My favourite and most successful cover. This has everything about Aussie gaming in 2007. Can your PC run Crysis? Valve’s Orange Box, the greatest bundle ever. Steam as a new thing that shakes up the whole “disc in a box” model. And complaining that Australia’s censorship... board thing... banned Soldier of Fortune 3, a game that almost every modern shooter makes look like a PG title. Also a tube amp with an iPod dock!
PC PowerPlay #144 · November 2007 cover
PC PowerPlay #144 · November 2007My return as editor in 2007 and the first full issue I did (PCPP#143 was a handover job). First mention of Wrath of the Lich King on the cover but far... so very far... from the last.
PC PowerPlay #143 · October 2007 cover
PC PowerPlay #143 · October 2007Betteridge’s Law strikes again but I didn’t write this one so the answer is... actually not entirely clear. BioShock was pretty huge at the time but it was also super controversial because people on new widescreen monitors had their view cropped top and bottom instead of extended left and right. It was a whole thing. No seriously, it was.
PC PowerPlay #86 · May 2003 cover
PC PowerPlay #86 · May 2003My final issue as editor the first time around. I worked on some of this then handed over to Timothy C Best. Note this is an example of the DVD edition cover – the “No DVD?” image in the bottom left meant you were supposed to go and ask your newsagent for a DVD from behind the counter. People used to flog ‘em, see.
PC PowerPlay #83 · February 2003 cover
PC PowerPlay #83 · February 2003Our very first experiment in running a screenshot from a game as the main cover image. Blame Creative Assembly for providing literally NO cover art, and expecting a cover.
PC PowerPlay #81 · Christmas 2002 cover
PC PowerPlay #81 · Christmas 2002I gave Ironstorm a really good score in my review because it tickled my love of alternate history and I thought it was a fun shooter. The readers disagreed... with some passion. On reflection it wasn’t that great a game. Everyone got to develop an opinion because the demo for this thing was on the CD that came with this issue.
PC PowerPlay #76 · August 2002 cover
PC PowerPlay #76 · August 2002id Software and Activision demanded this cover, we gave it to them. Then five months later they demanded another cover. Owner Phil Keir and I agreed this was too soon to run another Doom 3 cover, and our competitor magazine got it instead. I was accused of making a grave commercial error and I reminded the boss we’d agreed not to run it and he said he had no recollection of that conversation. So that was a lesson learned.
Cover lost
PC PowerPlay #66 · November 2001And with good cause. We had a very... idiosyncratic art director in this period and he was very difficult to keep reined in, you know, artistically. This one is best lost. I remember what it looked like. There was a viking who resembled David Bowie but that’s all I’ll say on the matter.
PC PowerPlay #65 · October 2001 cover
PC PowerPlay #65 · October 2001

Popular Science

Like with PCPP I was very passionate and hands on with the art director when it came to cover design. This worked well with some ADs... less well with others. But every cover was heavily scrutinised to meet the exacting demands of the Australian newsagent (and for a while, supermarket) scene. These mags were about delivering a month’s worth of reading, first before the mainstream internet, and then after in competition with it.

These PopSci covers were the Australian versions because the US covers were often not really what the Aussie market responded to. 2 Park Ave used to go for the big expensive commissioned hero image and sparse text. Aussies wanted to know there were at least five things in the mag they wanted to read. Thus our covers.

PopSci had a few international editions, and as far as I know, I was the only editor who insisted we made our own covers targeted to our market. It worked too.

These are my favourite Aussie PopSci covers from the mag’s golden age 2014-2015. Some of these re-used the US art but most are uniquely Australian.

Popular Science September 2015 cover
Popular Science September 2015
Popular Science August 2015 cover
Popular Science August 2015
Popular Science July 2015 cover
Popular Science July 2015
Popular Science June 2015 cover
Popular Science June 2015
Popular Science May 2015 cover
Popular Science May 2015Flying cars had been a reliable seller for US PopSci for, I’m going to say, about 70 years. The US hadn’t done one for ages so I decided to give one a go. SPOILER: the Aeromobil is still not the world’s first flying car, 11 years later.
Popular Science April 2015 cover
Popular Science April 2015This art is from the US edition but they just had it plonked in the middle with almost no text or titling. I updated this to our Aussie cover style and it sold well.
Popular Science March 2015 cover
Popular Science March 2015This is a uniquely Australian cover featuring a high tech augmented fighting suit designed here down under.
Popular Science February 2015 cover
Popular Science February 2015
Popular Science December 2014 cover
Popular Science December 2014Based on the classic “100 Innovations” covers that PopSci did for years, but abandoned for this 2014 edition. I brought it back and this was a yearly top seller.
Popular Science October 2014 cover
Popular Science October 2014Uniquely Australian cover with photo shoot I commissioned of the UNSW solar cruiser.
Popular Science September 2014 cover
Popular Science September 2014
Popular Science August 2014 cover
Popular Science August 2014
Popular Science July 2014 cover
Popular Science July 2014
Popular Science March 2014 cover
Popular Science March 2014